

It contains ONLY categories except the pages that modify the Storyline itself.Ĭategory:Storyline_Season_1 : all the episodes of the Season in the text of the page and the name of the season (for searches) and: The pages and possibly categories that will have a direct or indirect relationship with this framework will be categorized as follows:Ĭategory:Storyline: transversal category, which is categorized as Category:Ryzom, the game. The objects, missions or other permanent rites that will have been introduced during the episode remain after its conclusion. Each season is divided into episodes which result, for the players, in a set of role-playing events, rewarded or not, and a certain number of tasks, missions to be accomplished normally before the next episode. The periods of development and releases are first grouped into Seasons, each representing a part of history. The Storyline relies on recent developments such as " dynamic events" (programmed with ARK, then launched manually or automatically), puzzles, graphics, geographical or architectural improvements, as well as on the dynamism and imagination of its animators. In other words, with the Storyline, the Ryzom team reverts to the working methods of its origins. It encompasses the evolution of the Lore, role-playing events, the Forge (technical aspects), gameplay, user interface, documentation and internal and external communication. Storyline is a framework for the development and animation of the game.
